I still love the idea I once read for making some halflings settlements more like Hobbit inspired but with a sneaky hidden dark side to protecting the peace from outsiders
Basically, if a guest (or “guest” ) stays too long in their settlement longer than tolerated, they run them off with a Scooby-Doo style plot.
Invading/occupying armies get a mix of that along with Home-Alone style traps.
Adventurers are an exception since they aren’t scared away by monsters, but attracted by stories of them, so unfortunately they grin and bear their presence. (”Nothing worse than an adventurer.”)
Some elven adventurers would of course catch on eventually due to their , and might be asked by their folks back home to try and pressure the halflings to reveal their techniques to them.
Compromise: hobbits smoke both & lump them together as ‘pipeweed’
u never kno what ur gonna get when a hobbit offers u some “pipeweed”
‘pipeweed’ in the Shire just means ‘herbs u can smoke in a pipe’ and it’s common knowledge that there are pipeweeds that are smooth & relaxing to smoke and pipeweeds that’ll get you stoned and they know which is which.
For whatever reason only tobacco caught on outside the Shire so middle earth’s other smokers just took to calling it pipeweed bcos that’s what the hobbits they bought it from called it.